Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Ownership and borrowing


In the previous section the word borrowed was mentioned in most error messages. What's this all about? What is the logic behind this borrow checker mechanism?

Every program, whatever it does, like reading data from a database or making a computation, is about handling resources. The most common resource in a program is the memory space allocated to its variables. Other resources could be files, network connections, database connections, and so on.

Ownership

Every resource is given a name when we make a binding to it with let; in Rust speak we say that the resource gets an owner. For example, in the following code snippet klaatu owns the piece of memory taken up by the Alien struct instance:

// see code in Chapter 7/code/ownership1.rs   
struct Alien { 
    planet: String, 
    n_tentacles: u32 
} 
 
fn main() { 
    let mut klaatu = Alien{ planet: "Venus".to_string(),  
    n_tentacles: 15 }; 
} 

Only the owner can change the object it points to, and there can only be...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image