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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The singleton design pattern


The singleton design pattern ensures that a class has only one object instance in the entire application. It introduces a global state in the applications it is used in.

A singleton object can be initialized using different strategies—lazy initialization or eager initialization. This all depends on the intended use, the time it takes an object to be initialized, and so on.

Class diagram

Singletons are another example of design patterns, which are supported out of the box by the Scala programming language syntax. We achieve this using the object keyword. In this case, again, providing a class diagram is not necessary, so we will step right into the example in the next subsection.

Code example

The aim of this example is to show how to create singleton instances in Scala and have an understanding of when exactly instances are created in Scala. We will look at a class called StringUtils, which provides different utility methods related to strings:

object StringUtils {...
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