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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Toc

Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Summary


This chapter took a bit of a different turn from the tutorials we've done up to this point, as its intention really is to help you to get to a point where you can explore the numerous plugins, templates, examples, and other projects you find within the Unreal ecosystem and learn how to use them to accelerate your work and learn new techniques. This is one of the most valuable skills you can teach yourself as a developer. If you get comfortable exploring code you find in the wild, you'll develop much more powerful software in a much shorter time and learn more advanced techniques by seeing how experienced developers have approached the problem you're trying to solve. This will make you a better developer faster.

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