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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Spawn points and spawning the players


With every multiplayer game, there is always going to be the need to spawn players at some point. We are going to need spawn points that can act as word space locations for the game mode to identify to be used as player spawn locations. We are also going to require these spawn points to identify with a team color so only the blue team gets spawned at one set of points, and the red team at another. The other hitch is that this spawning must only take place on the server, but we can handle that from the game mode code object. For now, open up the C++ class wizard and create a code object called NSSpawnPoint that inherits from AActor.

Defining the ANSSpawnPoint class

Navigate to NSSpawnPoint.h, add #include "NSGameMode.h", and ensure the class definition matches the following:

UCLASS()
class NS_API ANSSpawnPoint : public AActor
{
    GENERATED_BODY()
    
public:
// Sets default values for this actor's properties
    ANSSpawnPoint();
    
    // Called every...
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