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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Testing AR experiences directly in Unity

As of AR Foundation 5.0, developers can conveniently test AR scenes right in the Unity Editor using the XR Simulation feature, without the constant need to deploy on mobile devices. By the time you read this book, this feature might already be pre-installed. Let’s quickly check that by following these steps:

  1. Navigate to Edit | Project Settings.
  2. Choose XR Plug-in Management.
  3. Look for the XR Simulation option under Plug-in Providers and enable it.

If you don’t see the XR Simulation option, you’ll need to manually install AR Foundation 5.0 or a newer version. The next section explains how to do this.

Installing AR Foundation 5.0 or later versions and related packages

When you edit your project manifest, you control which package versions Unity loads into your project. There are two ways to edit your project manifest: add a package by name in Package Manager, or manually edit the project manifest...

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