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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Compiling for different platforms

As we warned at the beginning of the chapter, this part is modular. You can skip directly to the platform of your choice. Before compiling, we need to make some necessary adjustments on each of the platforms.

Before continuing, make sure you have downloaded the platform you want to compile to; for example, in my case, I don’t have the iOS platform downloaded.

Figure 14.6 – iOS platform in the Build Settings window

Figure 14.6 – iOS platform in the Build Settings window

If this happens on any of the platforms, click on the Install with Unity Hub button. Remember that this step was covered in detail in Chapter 13, Adding Compatibility for the Meta Quest 2.

Windows, Mac, and Linux

The process to compile for Windows, Mac, and Linux is identical in all three cases. First, activate the desired platform in the window that can be found by navigating to the File | Build Settings menu.

Figure 14.7 – Mac incompatibility warning

Figure 14.7 – Mac incompatibility warning

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