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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Setting up for iOS devices


This section will help set up your Mac for iOS development from Unity for iPhones. The requirements are not specific to virtual reality; these are the same steps required by anyone building any iOS app from Unity. The process is also well documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/iphone-GettingStarted.html.

A requirement of Apple's closed ecosystem is you must use a Mac as your development machine to develop for iOS. That’s just the way it is. The upside is the setup process is very straightforward.

At the time of writing, the only VR apps that will run on iOS are Google Cardboard.

The steps include:

  • Have an Apple ID
  • Install Xcode
  • Configure the Unity Player Settings for iOS
  • Build And Run

OK, let's take a bite of this apple.

Have an Apple ID

To develop for iOS you need a Mac computer to develop on, and an Apple ID to log into the App Store. This will permit you to build iOS apps that run on your personal device.

It is also recommended...

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