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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Showing the detail screen and passing data through screens

The detail screen of the app will show a bigger poster image and an overview of the movie. All of the required data, except the image, has already been downloaded and parsed from the web service, so we won't need to use the HTTP library for this screen.

The steps required to complete this part are as follows:

  1. Create the second screen, with the widgets that will need to receive the movie data to set the title, the image, and the overview of the movie.
  2. Respond to the tap of the user in the ListView.
  3. Pass the movie data from the first screen to the second screen.

So let's create a new file, called movie_detail.dart, in the lib folder of the app. Here, we'll only need to import the material.dart library to access the material widgets, and our movie.dart file for the Movie class:

import 'package:flutter...
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