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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development FREE CHAPTER 2. Java: First Contact 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Coding the Bat input handling


You probably remember we saw the onTouchEvent method in the Sub' Hunter project. It was provided by the Activity class. In this project, however, the input handling is not in the Activity class. If it were we would need to somehow share values between PongActivity and PongGame and things might get into a bit of a muddle. Fortunately, the onTouchEvent method is also provided by SurfaceView which PongGame extends (inherits from).

This time we will make our code a little bit more advanced to handle left, right and stop as well as to trigger setting mPaused to false and start the game.

Add all the code at once and then we will dissect it and discuss how it works. Be sure to read the comments.

// Handle all the screen touches
@Override
public boolean onTouchEvent(MotionEvent motionEvent) {

   // This switch block replaces the
   // if statement from the Sub Hunter game
   switch (motionEvent.getAction() &
               MotionEvent.ACTION_MASK) {

          //...
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