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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Animating with Symbols, Classic Tweens, and Motion Tweens

In the previous chapter, we explored content creation using various vector drawing tools within Animate and focused on animating that content through the use of Shape Tweens.

In this chapter, we are going to explore the creation of Symbols and the use of both Classic Tweens and Motion Tweens. We will learn why and when to use certain symbol types in different circumstances, and how to create nested motion within them. We’ll also see how to animate painterly bitmap content within a document. We’ll close out this chapter by examining various properties unique to Motion Tweens.

After reading this chapter, you’ll be able to perform the following functions in Animate:

  • Create symbols and animate symbol instances using classic tweens and motion tweens.
  • Work with imported bitmap and vector content in the creation of a rich, scenic animation.
  • Design nested animations within symbol timelines...
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