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Mastering Cross-Platform Development with Xamarin

You're reading from   Mastering Cross-Platform Development with Xamarin Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785285684
Length 390 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Developing with Xamarin FREE CHAPTER 2. Memory Management 3. Asynchronous Programming 4. Local Data Management 5. Networking 6. Platform Extras 7. View Elements 8. Xamarin.Forms 9. Reusable UI Patterns 10. ALM – Developers and QA 11. ALM – Project and Release Management 12. ALM – App Stores and Publishing Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "For instance, Objective-C types such as NSObject, NSString, NSArray are exposed in C# and provide binding to underlying types."

A block of code is set as follows:

namespace Master.Xamarin.Portable
{
    public class MyPhotoViewer
    {
        private readonly IStorageManager m_StorageManager;

Any command-line input or output is written as follows:

bcdedit /copy {current} /d "No Hyper-V"
bcdedit /set {<identifier from previous command>} hypervisorlaunchtype off

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "It can still be accessed using the Run with Mono HeapShot menu item under the Project menu in Xamarin Studio."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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