Our game environment should be dark, creepy, and suspenseful. However, every new Unity scene is created with a default, procedural skybox representing a cheery daytime exterior; this needs to be changed. A skybox is ultimately a cube with a flipped normal that surround and encompass the environment. Its faces contain an environment texture which, when mapped correctly, appears seamlessly across the model, creating the look of a vast skyline surrounding the scene. The primary purpose of our skybox should be to set a base and ambient lighting. The most appropriate skybox for our usage, then, is a night skybox or, at least, a dark, stormy (and perhaps slightly alien) skybox. There are many ways to create a skybox in Unity. One method is to create a cube-map texture (six separate textures) inside the image-editing software that maps to the faces of...
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia