This chapter has described possibility and probability maps and we have learned how to let the AI take decisions for itself according to the player actions. Possibility and probability maps is the foundation of an AI character and now we can explore this technique to create new and unique artificial intelligence for our games. In the next chapter, we'll learn how the AI should behave according to the different options that it has on that moment instead of using a possibility map. We want the character to analyze the situation and think about what to do, taking in consideration many factors, such as health, distance, weapon, bullets, and any other relevant factors.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia