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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Bundling assets

Go applications are designed to run from a single binary file. This means they can easily be distributed and do not rely on installation scripts. Unfortunately, this benefit results in a cost for developers—we cannot rely on resources being found along with our applications in the way that web or mobile app developers can (and as we have been doing during development). To ensure that our applications conform to this design, we must embed any required assets into the application binary. This includes fonts, images, and any other static content that is needed for the application to operate correctly.

The Fyne toolkit provides a tool for the bundling of assets that is recommended for any apps built using Fyne. The benefit of using this tool is that it generates fyne.Resource definitions for each embedded resource, which makes it easy to pass embedded assets into various Fyne APIs. This bundle tool is actually a command within the project's fyne command...

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