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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Object orientation in Dart

As with most modern languages, Dart is designed to be object-oriented (OO). As initially mentioned in Chapter 2, An Introduction to Dart, OOP languages are based on the concept of objects that hold both data (called fields) and code (called methods). These objects are created from blueprints called classes that define the fields and methods an object will have.

For a deeper exploration of the fundamentals of OOP, it is worthwhile reading an excellent book named Learning Object-Oriented Programming by Gaston C. Hillar.

The terms discussed here may be new to you, but the key areas are covered in greater depth in the next sections of this chapter. Let's start with a brief overview of how Dart follows OOP principles.

Objects and classes

The starting point of OOP—objects—are instances of defined classes. In Dart, everything is an object—that is, every value stored in a variable is an instance of a class. Additionally, all...

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