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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Dynamic wind and environmental zones

In the previous chapter, we quickly touched on how to implement a simple audio zone with FMOD and no scripting. For completeness and practicality, we are going to revise the Environmental Zones example we created in Chapter 4, Advanced Audio Mixing, using FMOD, but this time without any scripting. This example will demonstrate the full capabilities of snapshots within FMOD.

In this chapter, we will start fresh with just the basic Viking Village and add the other project assets as needed. If you have not already done so, be sure to download the required assets from the Unity Asset Store and the book's source code from here. Be sure to refer back to Chapter 6, Introduction to FMOD, for instructions on how to install the village project and FMOD if you need to.

Open up Unity and follow the instructions, to get started:

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