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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

We have examined a rather convoluted design pattern that combines both sides of C++—generic programming (templates) and object-oriented programming (inheritance). True to its name, the Curiously Recurring Template Pattern creates a circular loop, where the derived class inherits the interface and the implementation from the base class, while the base class has access to the interface of the derived class through the template parameters. CRTP has two main use modes—true static polymorphism, or static interface, where the object is primarily accessed as the base type, and expanding the interface, or delegation, where the derived class is accessed directly but the implementation uses CRTP to provide common functionality.

The next chapter introduces an idiom that makes use of the pattern we have just learned. This idiom also changes the standard way we pass arguments...

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