Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Reinforcement Learning with Python

You're reading from   Hands-On Reinforcement Learning with Python Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Length 318 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Summary

In this chapter, we learned how neural networks actually work followed by building a neural network to classify handwritten digits using TensorFlow. We also saw different types of neural networks such as an RNN, which can remember information in the memory. Then, we saw the LSTM network, which is used to overcome the vanishing gradient problem by keeping several gates to retain information in the memory as long as it is required. We also saw another interesting neural network for recognizing images called CNN. We saw how CNN use different layers to understand the image. Following this, we learned how to build a CNN to recognize fashion products using TensorFlow.

In the next chapter, Chapter 8, Atari Games With Deep Q Network, we will see how neural networks will actually help our RL agents to learn more efficiently.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image