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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

You're reading from   Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781789138139
Length 204 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Partial observability, memory, and recurrent networks

One major difference between the Hallway and GridWorld examples is their perception of state, or observation. We already know that the GridWorld agent used visual observations, but we never really got into what state input the Hallway agent used. As it turns out, the Hallway agent collects observations of state in a different manner. It is important for us to understand the difference, so open up Unity and go through the following exercise:

  1. Make sure the Hallway example scene is loaded. Check back to the previous exercise if you need help.
  2. Locate the Agent object in the Hierarchy window. You can use the search bar at the top of the window to find it quicker.
  3. Find the Hallway Agent component/script in the Inspector window.
  4. Click the target icon beside the component and select Edit Script.... This will open your previously set...
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