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LMMS: A Complete Guide to Dance Music Production

You're reading from   LMMS: A Complete Guide to Dance Music Production

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517041
Length 384 pages
Edition 1st Edition
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Author (1):
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David Earl David Earl
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David Earl
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Table of Contents (15) Chapters Close

Preface 1. Gearing Up: A Preflight Checklist FREE CHAPTER 2. Getting Our Feet Wet: Exploring LMMS 3. Getting Our Hands Dirty: Creating in LMMS 4. Expanding the Beat: Digging Deeper into the Art of Beatmaking 5. Making Spaces: Creating the Emotional Landscape 6. Finding and Creating New Noises 7. Getting It All Stacked Up 8. Spreading Out the Arrangement 9. Gluing the Arrangement Together 10. Getting the Mix Together 11. Getting into Instruments 12. Where to Go from Here A. Pop quiz—Answers Index

Getting the Mixer to work in our project

We've already defined what a Mixer does, but how do we decide what instrument goes to a specific FX Channel?

LMMS has a very different approach from other DAWs as to how it allows routing to the mixer.

When you create an instrument, no matter whether in the Song Editor or the Beats+Bassline Editor, you have the option to route it to whatever FX channel you decide is appropriate. If you do not choose an FX channel, it will automatically be routed to the masteroutput, which goes directly out to your headphones or monitors. If you choose not to define an FX channel, you can still adjust the volume of the instrument at the instrument itself, right on the front panel. Here's the area of the instrument where we can choose our FX Channel. I'm showing our bass from the Beats+Bassline Editor we created:

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