Summary
Now that we know how to utilize the Event System and program for UI elements, we can start making interactive and visual UI elements. We can also create UI that has its various properties change when events occur.
We covered a lot in this chapter! We discussed how to access the properties of UI elements and how to work with the Event System. We also discussed how to use the Input Module. Now, you can create UI that responds to user inputs as well as UI that responds to events within your game.
In the next chapter, we will look at the other input system provided by Unity: the New Input System (yeah, that’s its actual name).