Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The editor settings

To access the editor settings, from the Edit menu, just choose Editor Preferences. If you are using a Mac, you might find it in a different place, usually it is called Preferences or Editor Preferences and it is listed under the Unreal Editor menu.

There is not much that needs to be changed within the editor settings, as it is mostly about personal, preferred settings while working with the editor. I don't mind sharing the few changes I made for the editor of Bellz, but feel free to ignore them and apply your preferred settings, or don't apply any editor settings at all if you prefer to keep it that way.

Under the Loading & Saving section of the General settings, I managed to disable the autosave option for any asset type; that way I make sure that the editor saves only on my demand, and I'll not get too many unnecessary files, keeping my project size as small as possible. Also, disabling the source control (if you are not using it, or you are using another source control system) is a good way to go with a smaller project!

The editor settings

From the Play section of the Level Editor settings, make sure you enable Game Gets Mouse Control; this way I make sure that the game has the advantage of using the mouse over the editor.

The editor settings

And that's it. There are lots of changes I used to make to the editor, but there were mostly related to changing the colors to fit my experience and keeping the overall visual look of the objects the same between all the applications I was using. For example, changing the color of selected objects to match the selected objects in Maya viewport, so I keep things consistent. But those two options are the important ones that have an impact on my experience while working.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image