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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Matinee actor (cinematic actor)


Let's now stop referring to cinematic or cutscene, and let's call it Matinee, as this is how the Unreal Engine is calling it within the ecosystem. So just to make it clear, in case any of your maps include Matinee, that means you need to add a Matinee actor into this map. You can have endless amounts of Matinee actors inside one map; there is no limit, and it is back to your needs and story.

But you have to keep in mind that one Matinee can't call another one, which means you can't do half of the show inside one Matinee actor, and try to call another Matinee to continue the show. This is not going to work, and that's the reason behind the topic of Director, which will be discussed later in this chapter.

So, think about it in this way: one Matinee actor equals one piece of cinematic. Keep in mind, those Matinee actors are parts of the map, which means, they can't be part of the content browser, or to put it another way, they are not assets, they are just part...

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