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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Vertex Transformations

Objects in a WebGL scene go through different transformations before we see them on our screen. Each transformation is encoded by a 4x4 matrix. How do we multiply vertices that have three components, (x, y, z), by a 4x4 matrix? The short answer is that we need to augment the cardinality of our tuples by one dimension. Each vertex will then have a fourth component called the Homogeneous coordinate. Let's see what they are and why they are useful.

Homogeneous Coordinates

Homogeneous coordinates are a key component of any computer-graphics program. These coordinates make it possible to represent affine transformations (such as rotation, scaling, shear, and translation) and projective transformations...

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