Working with Masks in Adobe Substance 3D Painter
This is chapter is quite important because we will learn how masks are created inside Adobe Substance 3D Painter. You might have noticed that in movies and video games where 3D objects are used, they look quite realistic because of their imperfections, withering, dirt, and the damage effects used on them, and without these effects, the objects will not look realistic and attractive.
Masking is very useful when creating withering, dirt maps, or curvature-based damage effects inside Adobe 3D Substance Painter – this chapter will take you on that journey and explain the whole process with easy yet comprehensive methods.
In this chapter, we will cover the following topics:
- Creating complex masks in Adobe Substance 3D Painter
- Creating planar masks in Substance Painter