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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Smashing coin crates


To add smashable coin crates, we will create new crate sprites in our encounters using the scene editor. Follow these steps to add a Crate to the game:

  1. In Xcode, open one of the encounter scenes we created earlier in this book. I am using EncounterA.sks for this example. The scene will open in the Scene Editor. In the lower right, click on the Media Library to see the media assets in your project.

  2. Locate the crate texture and drag it into your encounter.

  3. In the upper right, click on the Custom Class Inspector and assign a Custom Class of Crate, as illustrated in the following screenshot:

  4. Repeat the process to create as many crates as you like. You can place them slightly above the ground and gravity will settle them into place.

Tip

You can always hold option and drag an existing sprite to create a clone with the same properties (persisting the Custom Class setting).

That is all you need to do to add smashable crates to the game. You can repeat this in all of your encounters...

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