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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Roster

We now need to get the roster up and running; it will start to come together fairly easily as some of the components were used in the dashboard as well. Let's get the roster done next but before we do that, let's look at the design spec and see exactly what we need to do:

Figure 10.29

We only need to build out the header for this section because we already created the cards for the dashboard.

The header has a 3D stacking effect with team stats under the starting five. The starting five will always be centered, as will the stats, and when the screen gets smaller, the stats will scroll.

Looking at this design, we can break up the header into two pieces: the header (which contains the starting five) and the stats section, which scrolls. Let's start with the header part first.

RosterHeaderView

Let's get started by opening RosterHeaderView first.

In the design, we see that the players' heads peek over the rounded...

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