Summary
In this comprehensive chapter, I have provided you with additional information on creating more effective and efficient behavior trees. We began by discussing some best practices and then delved into the key features of decorators, services, and tasks. Furthermore, we explored the implementation of custom nodes tailored to specific requirements, culminating in the creation of a fully functional AI agent. To validate our work and take advantage of Unreal Engine’s robust debugging tools, we also developed a gym environment for thorough testing.
Get ready for the next chapter because things are about to get even more packed with excitement! In this upcoming chapter, I’ll be unveiling the Unreal Perception System, where your AI agents will sharpen their senses and become more attentive than ever before!