Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Parenting the Armature and Mesh using the Automatic Weights tool


In this recipe, we are going to see one of the more commonly used parenting options: the handy Automatic Weights tool.

Getting ready

Start Blender and open the Gidiosaurus_rig_from_scratch_02.blend file.

  1. Select the Armature item in the Outliner and press Ctrl + Tab to go out of Pose Mode and enter Object Mode.

  2. Go to the Armature window under the Properties sidepanel to switch the Display mode from Wire to Octahedral and deselect the Shapes item.

  3. Enable the third Armature layer by clicking on the 3rd button under the Skeleton subpanel.

  4. Disable the 13th scene layer to hide the Armor.

  5. Go in to Edit Mode and Shift multi-select the MAIN bone, the pole bones and the ctrl bones; in short, all the bones that don't have to deform anything, but are used to control the rig. Press Shift + W and in the Toggle Bone Options pop-up panel, select the Deform item to disable it for all of them at once:

    Toggling the Deform item for all the selected bones...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image