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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Building a Flutter app that runs on a browser

Let's summarize the requirements for this app, as follows:

  1. The app must work for iOS, Android, and the web.
  2. The favorite books need to be saved locally.
  3. Depending on the screen size, we will show the user a different layout.

As of Flutter version 1.14, web development for Flutter is available in the beta channel, and you need to set up the environment to explicitly enable web support. However, please check if this is still true when you read this information on the official documentation page at https://flutter.dev/web.

The cli commands required to add web support to your environment are detailed as follows:

  1. Open your Terminal/command prompt and type the following commands to enable the beta channel and web development:
flutter channel beta 
flutter config --enable-web
  1. Run the flutter devices command, as follows:
flutter...
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