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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

During this chapter, we extended our audio visual capabilities we developed in the last chapter into real-time character lip syncing. We first put together a novel lip sync example using just our basic audio visualizer. From there, we looked at how we could make our lip syncing more realistic and natural by understanding speech phonemes. After that, we ran through an exercise on understanding how to classify speech phonemes by using our audio visualizer. This lead to our need to animate the characters jaw and facial muscles using a combination of bone and blend shape animation. We also took time exploring by attempting to model each of the base speech phonemes. With all that knowledge gained, we then put everything together and tested the real-time lip syncing. Finally, we looked at a component that would allow us to use the microphone to record directly to Unity. Something...

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