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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Further resources

After working through this game and completing some of the challenges that I just mentioned, maybe you want to go even bigger with your next game. I hope you do. You can add particle effects, explosions, or an online scorekeeping system. You can also use this framework as the start of a completely original game. You can also decide to use this game as an introduction and start a completely new game of your own using a completely different framework. This section is meant to show you just a few of the options available to you now if you want to keep making games, especially with Rust and WebAssembly.

Using JavaScript libraries

This entire game has been written using Rust as our language of choice, effectively discarding the entire JavaScript ecosystem. That's been a deliberate choice, but it's not the only one. We could also have called into a Rust Wasm library from an existing JavaScript framework or could have used wasm-bindgen to enable calling out...

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