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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Player shield

In this section, you’ll add a shield to the player and a display element to the HUD showing the current shield level.

First, add the following to the top of the player.gd script:

signal shield_changed
@export var max_shield = 100.0
@export var shield_regen = 5.0
var shield = 0: set = set_shield
func set_shield(value):
    value = min(value, max_shield)
    shield = value
    shield_changed.emit(shield / max_shield)
    if shield <= 0:
        lives -= 1
        explode()

The shield variable works similarly to lives, emitting a signal whenever it changes. Since the value will be added to by the shield’s regeneration, you need to make sure it doesn’t go above the max_shield value. Then, when you emit the shield_changed signal, you pass the ratio of shield / max_shield rather than...

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