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PHP Microservices

You're reading from   PHP Microservices Transit from monolithic architectures to highly available, scalable, and fault-tolerant microservices

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787125377
Length 392 pages
Edition 1st Edition
Languages
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Authors (2):
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Carlos Pérez Sánchez Carlos Pérez Sánchez
Author Profile Icon Carlos Pérez Sánchez
Carlos Pérez Sánchez
Pablo Solar Vilariño Pablo Solar Vilariño
Author Profile Icon Pablo Solar Vilariño
Pablo Solar Vilariño
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Toc

Table of Contents (13) Chapters Close

Preface 1. What are Microservices? FREE CHAPTER 2. Development Environment 3. Application Design 4. Testing and Quality Control 5. Microservices Development 6. Monitoring 7. Security 8. Deployment 9. From Monolithic to Microservices 10. Strategies for Scalability 11. Best Practices and Conventions 12. Cloud and DevOps

Microservices structure


We want to build a geolocalization application and we chose to create it like a game so that it is more fun and easier to understand. Feel free to adapt the example to any other idea, for example, a tourism application with geolocalization embedded.

Our game will use geolocalization to find different secrets all around the world (or in a specific geographic area if you want a smaller map). The backend system will generate new secrets and place them randomly on our map, allowing the users to explore their environment to find them. As a player of our game, you will collect the different secrets and store them in your wallet, which is where you will find more information about each of them.

To make our game more fun, we will have a battle engine. While you are discovering our secret world, you can battle against other players to steal his/her secrets. The battle engine will be a simple one--just throw a dice and the highest score wins the battle.

A project of this kind...

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