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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Adding child widgets


We saw the basics of how to create a widget with relm. Now, let's continue the creation of our user interface. We'll start by adding the toolbar. Besides specifying properties and signals in the view! macro, we can also nest widgets in order to add a child to a container. So, to add gtk::Box as a child of our window, we simply need to nest the former inside the latter:

view! {
    gtk::Window {
        title: "Rusic",
        delete_event(_, _) => (Quit, Inhibit(false)),
        gtk::Box {
        },
    }
}

And to add a toolbar to the gtk::Box, we create a new level of nesting:

view! {
    gtk::Window {
        title: "Rusic",
        delete_event(_, _) => (Quit, Inhibit(false)),
        gtk::Box {
            orientation: Vertical,
            #[name="toolbar"]
            gtk::Toolbar {
            },
        },
    }
}

Here, we can see that there's an attribute: the #[name] attribute gives a name to a widget which will allow us to access this widget by the specified...

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