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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Unity for iOS setup and Xcode installation

Now that you have your game on an Android device, you now need to get it working on iOS. With Android, there's a lot of setup, but building and getting it on your device is more work, whereas, with iOS, there's less work on the setup end and more involvement with getting it actually onto the device.

Previously, you had to have a paid Apple Developer license in order to get your game onto an iOS device. Although that's still required to get the game on the App Store, you are no longer required to get it for testing. Note that the free option doesn't have everything available to you, most notably IAPs (In-App Purchases) and the Game Center; however, for making sure that it works on your device, it'll work just nicely. We will go over how to adjust your project to reflect being in the Apple Developer portal in the...

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