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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Enabling Virtual Reality for your platform

The diorama scene we created in the previous chapter was a 3D scene using the Unity default Main Camera. As we saw, when you pressed Play in the Unity Editor you had the scene running in the Game window on your 2D computer monitor. The steps for setting up your project to run in VR include:

  • Set the target platform for your project builds
  • Enable Virtual Reality in the XR Player Settings in Unity and set the VR SDK
  • Import the device toolkit for your target device into your project (optional but recommended) and use the prescribed prefabs instead of the default Main Camera
  • Install the system tool required to build your target device
  • Ensure your device's operating system is enabled for development
  • Ensure your device's VR runtime is set up and running

If you are not sure, use the table to determine the target platform, virtual...

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