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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Waiting until all commands submitted to a queue are finished

When we want to synchronize the application with work submitted to a selected queue, we don't always have to use fences. It is possible for the application to wait until all tasks submitted to a selected queue are finished.

How to do it...

  1. Take the handle of the queue into which tasks were submitted. Store it in a variable of type VkQueue named queue.
  2. Call vkQueueWaitIdle( queue ) and provide the queue variable.
  3. We can make sure that no errors occurred by checking if the value returned by the call is equal to a VK_SUCCESS.

How it works...

The vkQueueWaitIdle...

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