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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Ball

Now, you're ready to make the ball. Since the ball needs physics—gravity, friction, collision with walls, and other physics properties—RigidBody will be the best choice of node. Create a new scene with a RigidBody named Ball.

RigidBody is the 3D equivalent of the RigidBody2D node you used in Chapter 3, Escape the Maze. Its behavior and properties are very similar, and you use many of the same methods to interact with it, such as apply_impulse() and _integrate_forces().

The shape of the ball needs to be a sphere. The basic 3D shapes such as sphere, cube, cylinder, and so on are called primitives. Godot can automatically make primitives using the MeshInstance node, so add one as a child of the body. In the Inspector, choose New SphereMesh in the Mesh property:

The default size is much too large, so click on the new sphere mesh and set its size properties...

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