Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Computer Vision with TensorFlow 2

You're reading from   Hands-On Computer Vision with TensorFlow 2 Leverage deep learning to create powerful image processing apps with TensorFlow 2.0 and Keras

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781788830645
Length 372 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Eliot Andres Eliot Andres
Author Profile Icon Eliot Andres
Eliot Andres
Benjamin Planche Benjamin Planche
Author Profile Icon Benjamin Planche
Benjamin Planche
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: TensorFlow 2 and Deep Learning Applied to Computer Vision FREE CHAPTER
2. Computer Vision and Neural Networks 3. TensorFlow Basics and Training a Model 4. Modern Neural Networks 5. Section 2: State-of-the-Art Solutions for Classic Recognition Problems
6. Influential Classification Tools 7. Object Detection Models 8. Enhancing and Segmenting Images 9. Section 3: Advanced Concepts and New Frontiers of Computer Vision
10. Training on Complex and Scarce Datasets 11. Video and Recurrent Neural Networks 12. Optimizing Models and Deploying on Mobile Devices 13. Migrating from TensorFlow 1 to TensorFlow 2 14. Assessments 15. Other Books You May Enjoy

Optimizing post-processing

As we saw previously in the book, most models require post-processing operations. If implemented using the wrong tools, post-processing can take a lot of time. While most post-processing happens on the CPU, it is sometimes possible to run some operations on the GPU.

Using tracing tools, we can analyze the time taken by post-processing to optimize it. Non-Maximum Suppression (NMS) is an operation that can take a lot of time if not implemented correctly (refer to Chapter 5, Object Detection Models):

Figure 9-3: Evolution of NMS computing time with the number of boxes

Notice in the preceding diagram that the slow implementation takes linear computing time, while the fast implementation is almost constant. Though four milliseconds may seem quite low, keep in mind that some models can return an even larger number of boxes, resulting in a post-processing time.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image