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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Configuring the particle emitter

At this point, you may be wondering when we are going to get back to writing the game. We built this particle emitter configuration tool for a few reasons. First of all, it is difficult to configure a particle system in compiled code. If we wanted to test a configuration for an emitter, we would need to recompile our values with every test, or we would need to write a data loader, and rerun the game after making configuration changes. Creating a tool that allows us to test different emitter configurations allows for faster (and more interesting) particle system creation.

HTML shell and WebAssembly module interaction

I also had an ulterior motive for creating a particle system configuration...

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