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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Unity3d quick overview

In the Unity3d quick overview, we will have a quick, very general overview of Unity. In the next chapter, we will begin the first stages of our project. With the following overview, what you will learn in the chapter will stick a little bit better:

  1. Click on the Unity HoloLens icon to run Unity, as follows:
  1. If you have a Unity account, enter your account name and password, otherwise you will need to create a new account before you can move forward.
  1. Type the name of the project--HoloLens Beginners Guide--into the Project name input field.
  2. Ensure that you have 3D selected as the project type and click on Create project.

The main view

When the project is created and the program finishes loading, you should see the following default view:

Here, we can see our main work areas:

  • Scene: This is where we view our scene and can make certain types of changes.
  • Hierarchy: This is a list of all objects currently in the scene.
  • Project Window: Here, we have all the assets of the project. This will list our 3D models, scripts, textures, materials, sounds, prefabs, and all other elements of the programs.
  • Inspector: When an object is selected, we will be given many changeable details about that object.

You may notice a few in at the upper part of certain windows. These windows offer other functions, as shown in the following screenshot:

  • Console: Here, we can have the debug information presented to us. This allows us to test certain parts of a program to ensure that it is working.
  • Game View: When we test our project on our development computer, this is the window that our program will appear in; this is the main camera view.
You have been reading a chapter from
HoloLens Beginner???s Guide
Published in: Apr 2017
Publisher: Packt
ISBN-13: 9781786464729
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