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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Understanding materials

Before you can understand materials, you need to learn a little about how 3D rendering works in Blender. The whole process is done by a complicated piece of software called a rendering engine. There are two different rendering engines in Blender: one is called Eevee, and the other is called Cycles.

The rendering engine does all the hard work of rendering. It calculates what your 3D scene looks like from the point of view of a camera. It simulates the effect of light emitting from a source (like the default one we always delete) and calculates how that light would bounce around the scene, what it would illuminate, and what would remain in shadow.

But light reacts differently with different objects. For example, light hitting a smooth, shiny mirror reflects perfectly off of it, but light hitting a piece of stone reflects differently since the stone is rough. See Figure 6.1 to know the difference:

Figure 6.1: Shiny versus rough material

Figure 6.1: Shiny versus rough...

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