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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The Device Manager

The Unreal Device Manager, is nothing more than a device manager!

In fact, this tool has not that much to do with either development or profiling, but knowing it might be useful, especially when it comes to building the game in the next chapter, where you have the chance to deploy it directly to a device:

The Device Manager

The Device Manager gives you the chance to add devices to the Unreal environment; any type of device that can be connected to your PC is acceptable. It also allows you to read some information about the selected device, check a list of the running processes, and even shut it down or restart it if you want.

The most important part here is when you have a device which doesn't know if it is supporting a certain feature of the engine, then you can simply connect the device, and add it to the list. You could check the Device Details section of the Device Manager to learn about the supported and unsupported features on that device:

The Device Manager
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