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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

What is a game concept?

Imagine a game that you have played from beginning to end or one that you have simply loved and played for a long time. Would you be able to write a two-to-five pages short presentation on that game? A presentation that describes why is it fun, how you play it, what it looks like, and for what kind of player it is going to be a great experience?

Now imagine that you've never played that game, that it doesn't even exist yet. Would you still be able to describe it?

That vision is the game you want to make and the presentation is a game concept.

The purpose of the game concept is to describe a game with enough detail to distill and communicate its vision to the reader. To explain what makes it fun, who'll enjoy playing it, and why we should make it a reality.

One of the main responsibilities of every game designer is to make sure that, at every...

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