Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Arrow left icon
Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Reading Pixels from the Offscreen Framebuffer

We can now go to the offscreen buffer and read the color from the appropriate coordinates:

WebGL allows us to read back from a framebuffer using the readPixels function. As usual, having gl as the WebGL context variable within our context:

Function Description
gl.readPixels(x, y, width, height, format, type, pixels)
  • x and y: Starting coordinates.
  • width and height: The extent of pixels to read from the framebuffer. In our example, we are just reading one pixel (where the user clicks), so this will be 1, 1.
  • format: Supports the gl.RGBA format.
  • type:: Supports the gl.UNSIGNED_BYTE type.
  • pixels: A typed array that will contain the results of querying the framebuffer. It needs to have sufficient space to store the results depending on the extent of the query (x, y, width, height). It supports the Uint8Array type.

Remember that...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image