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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Other factory design patterns


There are some different variations of the factory design patterns. In all cases, though, the purpose is generally the same—hide creation complexity. In the next subsections, we will briefly mention two of the other factory design patterns: static factory and simple factory.

The static factory

The static factory could be represented as a static method, which is a part of the base class. It is called to create concrete instances, which extend the base class. One of the biggest drawbacks here, however, is that if another extension of the base class is added, the base class (because of the static method) also has to be edited. Let's show a simple example from the world of the animals:

trait Animal
class Bird extends Animal
class Mammal extends Animal
class Fish extends Animal

object Animal {
  def apply(animal: String): Animal = animal.toLowerCase match {
    case "bird" => new Bird
    case "mammal" => new Mammal
    case "fish" => new Fish
    case x:...
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