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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

The DRY rule

DRY is short for "don't repeat yourself." It means you should avoid code duplication and reuse when it's possible. This means you should extract a function or a function template when your code repeats similar operations a few times. Also, instead of creating several similar types, you should consider writing a template.

It's also important not to reinvent the wheel when it's not necessary, that is, not to repeat others' work. Nowadays there are dozens of well-written and mature libraries that can help you with writing high-quality software faster. We'd like to specifically mention a few of them:

Sometimes duplicating code can have its benefits, however. One such scenario is developing microservices. Of course, it's always a good idea to follow DRY inside a single microservice, but violating the DRY rule for code used in multiple services can actually be worth it. Whether we're talking about model entities or logic, it's easier to maintain multiple services when code duplication is allowed.

Imagine having multiple microservices reusing the same code for an entity. Suddenly one of them needs to modify one field. All the other services now have to be modified as well. The same goes for dependencies of any common code. With dozens or more microservices that have to be modified because of changes unrelated to them, it's often easier for maintenance to just duplicate the code.

Since we're talking about dependencies and maintenance, let's proceed to the next section, which discusses a closely related topic.

You have been reading a chapter from
Software Architecture with C++
Published in: Apr 2021
Publisher: Packt
ISBN-13: 9781838554590
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