Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Java Workshop

You're reading from   The Java Workshop Learn object-oriented programming and kickstart your career in software development

Arrow left icon
Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838986698
Length 606 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
Eric Foster-Johnson Eric Foster-Johnson
Author Profile Icon Eric Foster-Johnson
Eric Foster-Johnson
Andreas Göransson Andreas Göransson
Author Profile Icon Andreas Göransson
Andreas Göransson
David Cuartielles David Cuartielles
Author Profile Icon David Cuartielles
David Cuartielles
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Learning the Basics 3. Object-Oriented Programming 4. Collections, Lists and Java's Built-In APIs 5. Exceptions 6. Libraries, Packages, and Modules 7. Databases and JDBC 8. Sockets, Files, and Streams 9. Working with HTTP 10. Encryption 11. Processes 12. Regular Expressions 13. Functional Programming with Lambda Expressions 14. Recursion 15. Processing Data with Streams 16. Predicates and Other Functional Interfaces 17. Reactive Programming with Java Flow 18. Unit Testing Appendix

Introduction

Exceptions are not errors, or, more accurately, exceptions are not bugs, even if you might perceive them to be when they crash your programs. Exceptions are situations that occur in your code when there is a mismatch between the data you are handling and the method or command you are using to process it.

In Java, there is a class that is dedicated to errors. Errors are unexpected situations that affect programs on the Java Virtual Machine (JVM) level. For example, if you fill-up the program stack through an unconventional use of memory, then your whole JVM will crash. Unlike errors, exceptions are situations that your code, when properly designed, can catch on the fly.

Exceptions are not as drastic as errors, even if the result for you, the developer, will be the same—that is, a non-working program. In this chapter, we are inviting you to make your programs crash by intentionally provoking exceptions that you will later learn how to catch (that is, handle...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image