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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Adding behaviors to Mecanim states

In this last recipe, we will cover behaviors. These are scripts that can be attached to Mecanim states. You can use them to turn standard Animator Controllers into logic graphs such as AI trees, quests, and so on.

Getting ready

We are going to create this recipe from scratch and we don't need any special assets. You can download the example project and go to the Chapter 10 Miscellaneous\Recipe 05 Adding behaviors to Mecanim states directory. Open the Example.unity scene there and play the game. If you play the game, you can press the space bar to change the states in the Animator Controller attached to the Controller game object. The cycle starts in the NoBehaviors...

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